Welcome! Today we will try to learn Second Life. Second Life is an internet-based virtual world launched by Linden Research in 2003. The game promises its users a second life. What you can do in this created artificial world is limited only by your imagination. With its software open to users, it is outside the game standards as a category. In Second Life, the player starts the game by creating an avatar for himself. S/he can decide all kinds of features of the avatar he will create. For example, everything like hair color, height, weight, profession, etc. can be changed and adjusted depending on the user's request. Another feature of the game is that it can be played online. In the time period called Prime Time, the number of online players of the game is estimated to be 65,000. Just like in real life, the person can make friends in the game and have a social environment thanks to online chat. At the same time, all kinds of fiction, f
Hi everyone! We are going to learn what AR(Augmented Reality) is in this post. Augmented reality is an exciting concept that allows us to feel and live the physical environment in the real world in a lively, dynamic and real-time manner with computer-generated sensory inputs and that we think will take place in a large part of our lives in the future. Augmented reality (AR) is a live direct or indirect view of a new perception environment created by combining computer-generated elements such as audio, video, graphics or GPS data, augmented and animated by sensory input, with the physical, real-world environment. With augmented reality, the inputs that will appeal to the human senses and activate their feelings are modified and enriched by the computer, and the new reality that emerges is presented to the user's perception. Enrichment takes place in real time and interacts with surrounding elements. With Augmented Reality, the user can i
Welcome, welcome! It is great to see you again. In this post we are going to learn Flipgrid. Flipgrid is a response system that allows students to explain or demonstrate their learning using video. These replies are uploaded under the topic and placed in a grid so they can be easily viewed, accessed, and commented on by the teacher or other students. Using the Flipgrid environment, teachers can easily gather information about their students' understanding and progress. Teachers also have the opportunity to listen to all of their students – even those who are shy or afraid to speak in class because of insecurity. Flipgrid students create and strengthen social learning communities as they discuss their ideas and experiences with their peers. Flipgrid strengthens the student voice and supports the development of global empathy as students immerse themselves in each other's learning processes and perspectives.
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