Welcome! Today we will try to learn Second Life. Second Life is an internet-based virtual world launched by Linden Research in 2003. The game promises its users a second life. What you can do in this created artificial world is limited only by your imagination. With its software open to users, it is outside the game standards as a category. In Second Life, the player starts the game by creating an avatar for himself. S/he can decide all kinds of features of the avatar he will create. For example, everything like hair color, height, weight, profession, etc. can be changed and adjusted depending on the user's request. Another feature of the game is that it can be played online. In the time period called Prime Time, the number of online players of the game is estimated to be 65,000. Just like in real life, the person can make friends in the game and have a social environment thanks to online chat. At the same time, all kinds of fiction, f
Hello! In my new post, I will try to explain Quizlet. When it comes to education, Quizlet takes a different path from other online learning platforms and learning management systems. Unlike Khan Academy or Lynda.com, which rely on video lessons, Quizlet uses user-generated sets of terms and descriptions. While these sets lack the appeal of videos, Quizlet has added systematic features to its repertoire for rote learning. With access to literally millions of groups, students can practice just about anything from intermediate Spanish to early American history. Especially popular with language learners. Quizlet simply focuses on ease of use and memorization. For free, students can search and create sets and learn using six study methods, from Quiz mode to Galaxy play. For a small fee, they can upload their own images and audio recordings. Similarly, teachers can purchase an account to create online classes and track student attendance.
Welcome, welcome! It is great to see you again. In this post we are going to learn Flipgrid. Flipgrid is a response system that allows students to explain or demonstrate their learning using video. These replies are uploaded under the topic and placed in a grid so they can be easily viewed, accessed, and commented on by the teacher or other students. Using the Flipgrid environment, teachers can easily gather information about their students' understanding and progress. Teachers also have the opportunity to listen to all of their students – even those who are shy or afraid to speak in class because of insecurity. Flipgrid students create and strengthen social learning communities as they discuss their ideas and experiences with their peers. Flipgrid strengthens the student voice and supports the development of global empathy as students immerse themselves in each other's learning processes and perspectives.
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